Capital Dodgeball > Rubber Dodgeball Rules (Tennis Court)

Rubber Dodgeball Rules (Tennis Court)

RUBBER DODGEBALL RULES- Tennis Court

GOLDEN RULE

First and foremost all DC Fray leagues are 50% Social and 50% Sport. We do have officials; however, we expect individuals to respect the league’s culture of fair and fun play. Foul language and rough play will not be tolerated and individuals who cannot adhere to our standards of fair play and sportsmanship may be asked to leave the league. DC Fray wants everyone to have a fun and be social while enjoying a great sport. DC Fray will do whatever they can to make sure all players are having fun.

1. TEAMS AND PLAYERS

DC Fray is proud to relieve captains of the burden of paying for full teams. While captains and players are able to prepay for additional players and or full teams, it is not a requirement for participation in our leagues. We welcome individual player payments.

We are also proud to welcome those who do not have a full team (small groups and free agents) to participate in our league.

Our primary mission is to make it easier for people to have fun and get involved with social sports and these policies help accomplish that goal.

Because of these policies all registrations are on a first come first serve basis and any roster that does not reach our standard size (based on each sport) is eligible to receive free agents and or small group by the league. Rosters made up of primarily free agents and or a collection of small groups may field more players than the standard roster size. This policy is in place to help ensure free agent teams are able to consistently field teams each week.

  1. Dodgeball is a game made up of two teams of eight players each. The objective for both teams is to eliminate all players from the opposing team. A team wins a Game when they have eliminated all players from the opposing team. The team winning the most Games played during a standard 40–minute contest will be declared the Match winner. The League may adjust time limits depending on the circumstances of a particular season.
  2. All players must be at least 21 years of age prior to participating in any Match and must be registered and in good standing with United Social Sports (herein: “USS” or the “League”).
  3. Rosters must include no fewer than 12 players, but may have as many players on the roster as a team chooses with no other restrictions (30 women and 4 men is okay). Any team that has less than 12 players on their roster when registration closes is eligible to receive additional players placed with them from the league.
  4. Note: If a team of “free agent” registrations is assembled by the League, it will have no more than 16 players.
  5. Each team may play up to 8 players in each Game, with no more than 1 more male than female on the court, with a maximum of 4 men on the court.
  6. Teams need 5 players from their roster to field a full team and not forfeit. Minimum req. for that is 2 girls (# guys = # girls +1).
  7. If a team has players in attendance and they are capable of playing, then they must do so.
  8. Only players who are on the court at the start of each Game are allowed to play in that particular Game.
  9. Exception: In a case of in-Game injury, another rostered player from the same team and of the same gender may substitute mid-game for the injured player.
  10. Teams may substitute rostered players between games.
  11. During the regular season, if a team does not have enough players from its own team to satisfy the 5 player minimum, a team may use no more than 2 “fill-in” players to meet the minimum 5 player requirement.
  12. All “fill-in” players must be registered and in good standing with the League.
  13. The use of substitute players above the 5 player minimum is at the discretion of the opposing team’s Captain.
  14. Each Match in which a team fails to meet the 5 player minimum OR uses an illegal sub shall be ruled a forfeit in favor of their opponent.
  15. During the playoffs, teams may not use subs and may only use players on their roster.
  16. Playoff Eligibility: teams that notch 2 or more forfeits during the regular season will not be eligible for the playoffs.

Here is the roster size chart for Capital Dodgeball. And click here for a list of all sports and their roster size policies.

Sport Roster Promotion Size Official Roster Size FA Roster Size MAX Roster Size Female Minimum
Dodgeball Rubber 8v8 10 12 16 14 4
Dodgeball Foam 5v5 7 8 10 12 2

2. Code of Sportsmanship

  1. Dodgeball is a self-regulated game that relies on the Honor System. If you are OUT, you are expected to raise your hand and go out without anybody else telling you to do so.
  2. If one of your teammates is OUT (knowingly or not) and does not go out, it is your responsibility to tell them to do so.
  3. Referees are used to rule on unclear plays, settle disputes, keep the game moving and ensure player safety. While they will at times let you know if you are out, a lack of a call by a Referee does not remove your obligation to abide by the Honor System.
  4. Players must treat their fellow dodgeballers, Referees and spectators with respect and courtesy. Personal and malicious remarks directed at anybody in the dodgeball community, obscene or otherwise, at any time, have no place in the League.
  5. Players must respect the authority of the Referees to regulate the game and abide by their decisions. Referees’ decisions are final.
  6. The only time a Referees’ decision may be over turned is during “objectively incorrect calls” I.E if the referee declares you are “out” after catching a ball because they where unaware of that catching rule.
  7. If an objective error is made ONLY the Captain(s) of the team(s) may approach the referee to site the rule and request a change of call.
  8. Team Captains must be the only players that address concerns to Referees and League Officials. They are expected to do so in a courteous and respectful manner, and to confine their discussions to objective interpretations of the rules and not challenge Referees’ decisions regarding judgment or subjectivity.
  9. Players are expected to comply with the intent and spirit of the rules. Deliberately attempting to violate the rules is unacceptable.
  10. Teammates rely on players attending games. If you fail to attend at least 3 games with no excuse, you may be replaced on the roster if both the captain and league management agree that it is best for your team.
  11. If you hit someone in the head, you must buy them a pitcher at the bar afterward.
  12. DBAA. Have fun. 🙂
  13. Tip your bartender. Nancy takes good care of us, so let’s take care of her!

3.  Equipment

  1. Dc Fray Dodgeball is played with 6 balls per Game.
  2. The official ball used in game play will be an 8.5” rubber playground ball.
  3. Only balls provided by the League will be allowed in play.
  4. Players must wear non-marking closed-toe athletic shoes.
  5. Teams are encouraged to wear the t-shirts provided by DC Fray during League play.
  6. If plastic kneepads are worn, they must be covered with a non-marking adhesive.
  7. No gloves of any kind may be worn during games unless medically necessary.

4. The Playing Court

  1. DC Fray Dodgeball is played on approximately tennis sized courts.
  2. “Attack” lines for each team shall be marked 13.5  feet from the center line.
  3. “Out Lineups” for each team shall be aligned with the respective teams’ baselines.

5.  Game Personnel and Their Duties

  1. Each team shall identify one team captain to the referees prior to the Match.
  2. Only a team captain may speak on behalf of their team to referees and league officials.
  3. Team captains are expected to address referees and league officials in a respectful manner, and are strongly encouraged to wait until times of play stoppage to raise any questions or concerns.
  4. 1 Referees will be positioned, during game play, at the center line, on opposite sides of the court.
  5. A Referees’ primary responsibilities is to serve as an arbitrator for difficult calls, start and maintain game flow, ensure safety of all participants and spectators, and enforce the Sportsmanship Code. It is the PLAYERS’ responsibility to remove themselves from games when Out – not the referees’ responsibility to call them out.
  6. Referees have the authority to eject anyone before, during and immediately after any match they are officiating if they feel it is warranted. This should never be necessary (see Code of Sportsmanship).
  7. Referees have sole discretion to call a timeout for injury or otherwise.
  8. A restart after a timeout should occur with all players on their respective back lines. Players may have in their possession any balls that were on their side when the timeout was called.
  9. If a referee cannot determine what side of the court a ball or multiple balls were on at the time the timeout was called, those balls should be placed at center court for a rush.
  10. All decisions made by referees are final. If there is no definitive call, there is no call.

6.  Pregame Procedures

  1. Prior to a Match, the team captains and referee shall meet at center court for introductions and to review any rules that need clarification.
  2. Immediately prior to the start of every Game, six balls shall be placed on the center line such that three balls are on one half of the court and three are on the other half.

7. Starting a Game

  1. Players will line up behind the baselines on their respective sides of the court.
  2. A signal from a Referee will signal the beginning of the game, at which time teams must send three players to the center line to retrieve and assume possession of the balls. (It gets the action started right away!)
  3. Teams may only retrieve the three rightmost (from their perspective) balls on the court.
  4. Once a ball is retrieved, the retrieving player must clear it behind the 13.5 foot attack line before it can be legally thrown.
  5. If a ball remains on the center line for ten seconds after the initial referee whistle, it may be retrieved by either team – but must still be cleared.

8. Boundaries

  1. During play, all players must remain within the boundary lines of the court. Players who make physical contact outside of the court boundary lines for any reason will be declared out.
  2. Exception: See ball shagging below.
    1. During play, all players must remain within the boundary lines of the court. Players who make physical contact outside of the court boundary lines for any reason will be declared out.
    2. Exception: See ball shagging below.
    3. The boundary lines themselves are “In” and part of the playable court
    4. If a player controls a catch while maintaining contact with the court, then falls out of bounds after completing the catch, the catch will be valid AND the player who has left the court will be Out. The player must have both feet in bounds when making the catch (think NFL Rules)
    5. Mistaken Out Exception: should a player leave the boundary to go to the Out Lineup and then be judged to be Not Out by the referee, that player may return without being declared Out for the Out of Bounds infraction.
  3. The boundary lines themselves are “In” and part of the playable court
  4. If a player controls a catch while maintaining contact with the court, then falls out of bounds after completing the catch, the catch will be valid AND the player who has left the court will be Out. The player must have both feet in bounds when making the catch (think NFL Rules)
  5. Mistaken Out Exception: should a player leave the boundary to go to the Out Lineup and then be judged to be Not Out by the referee, that player may return without being declared Out for the Out of Bounds infraction.

9. Possession

  1. If a thrown ball does not cross the center line before hitting the ground, then the thrower will be declared out. This rule shall only be in effect when there are 6 or less people on the court.
  2. Intentionally throwing the ball out of bounds or high up in the air as a distraction technique is prohibited, and will result in a warning. No player may be called out if distracted by a throw like this. Future infractions will result in the player being called Out.
  3. If a player is squatting over a ball, rolling it along with him/her, or gives any clear indication that they intend to pick up a ball but are obviously stalling to subvert the 10-second rule through rule-manipulating tactics shall be given ONE warning by the referee, after which that player shall be called OUT.
  4. Bouncing a ball across the center line with back-spin in an effort to reacquire possession and subvert the 10-second rule is not permitted and the offending player shall be called OUT.

10. BALL RETRIEVAL

  1. Active players may leave the court to pick up an out-of-bounds ball, but must do the following when leaving the court to retrieve a ball: A player must exit from the back of the court.
  2. A player may only leave the court with the intention of retrieving a ball. If a player runs or jumps out of bounds in an attempt to dodge (or catch) a ball, but acts as though they were going out to pick up a ball, they will automatically be ruled out.
  3. The player has no more than 5 seconds to retrieve the ball and return to the court. If a player fails to return to the court within 5 seconds, they will be called “Out”.
  4. When returning to the court, a player must enter at the back of the court.
  5. When retrieving an out-of-bounds ball, a player may roll back into play any number of balls, but should only carry one ball back into play with them.
  6. When players are retrieving a ball out of bounds, it is considered in poor taste to throw at them; they must be given a chance to get back on the court.
  7. To retrieve balls outside of the court, teams should use ball retrievers and members of their team not in the game.
  8. Ball retrievers may not step or reach within the boundary lines for any reason. Should they do so, the offending team must forfeit a ball to the opposing team.
  9. Ball retrievers and players in the out lineup must stay on their team’s half of the court. Unlike players on the court, they are not allowed to reach over the center line to collect a ball.
  10. Ball retrievers must immediately return balls into play without delay. For example, retrievers may not hold onto balls or leave them out of play until their teammate is ready for a ball.
  11. When returning a ball to the court, balls should be rolled into play to avoid distracting players that are still in.

11. Center Line

  1. For the purpose of this section, the Center Line shall be considered to extend infinitely in either direction of the actual marked Center Line on the court.
  2. A player touching the opposing team’s area (in or out of bounds) will be called out.
  3. Players may lean into the opposing team’s area, but no part of the player’s body may touch the ground in the opposing side for any reason. Players that make contact with a ball that is in possession of an opponent will be declared out.
  4. ANY act of crossing the center line will result in the player being out, and the throw not counting.
    • However, if that thrown ball is caught, the catch counts.
  5. This includes a “suicide,” which is the act of intentionally crossing the center line and throwing the ball before they have touched the ground, is not allowed and a player attempting it will be called OUT.
  6. If a player is able to control a catch on his/her side of the court and then falls to the other side immediately thereafter, the catch is considered valid but the player is then ruled Out for having crossed the center line.

12. Out Lineup

  1. When players are Out, they must proceed immediately to the Out Lineup, an area adjacent to the court.
  2. Players that are Out are to line up in order from the along the baseline such that the first person to be Out is lined up nearest to his/her team’s baseline.
  3. Those in the Out Lineup must return any balls that enter the Out Lineup to the playing area without delay.
  4. Players returning to the court from the Out Lineup are in play once they step onto the court.

13. Game, Start, End, and Timing

  1. A 40-minute time limit has been established for each Match in regular season league play. Teams will play as many games as possible during that time.
  2. Teams have 5 minutes after the Match time clock has started to satisfy the 5 player minimum. If they fail to do so within that time, a forfeit will be recorded.
  3. No Game will start with less than a minute remaining on the 40-minute game clock.
  4. Once a game is started, it will be played to completion.
  5. Due to time restrictions in the gym, the game clock will begin at the scheduled start time. If there are circumstances beyond a team’s control (i.e. anything not associated with players not being on time), league management will have the game clock start later than the start time.

14. Match Procedures

  1. The Referee will be the official timekeeper. The referee will announce the remaining time at the fifteen (15), five (5) and one (1) minute marks.
  2. Teams must change sides after each game (this prevents one team starting with an extreme advantage by having the netted side).
  3. Games end when all players have been eliminated from one team.

15. Game Scoring

  1. The team that wins the most Games is declared the winner of the Match.
  2. Ties will result in a tie-breaking game.
  3. During the playoffs, all Games will be played as a Best-of-X format as determined by the League. All games will be played to completion.
  4. The official Match score will be recorded by one of the game referees.
  5. Team Captains must sign off on the score sheet at the end of their Match. Should the captain disagree with the recorded game result, they need to discuss with League management at the conclusion of the game.

16. Thrown Outs

  1. A player is Out when an opponent throws a ball that hits the player before hitting anything else, and the player is unable to catch it before it touches the ground, wall, ceiling, another ball, or any other object other than a fellow team member.
  2. A Save occurs if a player is hit by a ball, but after the hit, and before the ball touches the ground, wall, etc, a teammate catches the ball in bounds. Neither the thrower nor the hit player is Out and no Out players return to the game.
  3. Players may deflect a thrown ball with a held ball and not be called Out. However, if the player does not retain control of the held ball (so that the ball touches the floor, wall or any other non-human object), he/she is Out.
  4. Clarification: All blocks must be clean. If you get hit by a ball you are out, no matter if it hits your ball first or not.
  5. A ball that hits the floor and a player at the same time does not result in an Out. The referee should immediately communicate to both teams that all players are Safe.
  6. If a player has thrown a ball before they are hit, that ball is LIVE and can cause an out (by catch OR hit).
  7. Pinching: “Pinching” is the act of squeezing a ball in order to alter its flight when thrown or to gain a better grip on the ball. While holding a ball, players’ fingers must remain extended so as to “palm” the ball. A player will be called out for pinching, whether or not the player has thrown the ball, while players hit out by a pinched ball will not be declared out. A pinched ball that is caught will still count as a caught ball. Players caught intentionally “pinching” the ball will first receive a Team warning. Any further violations will result in the offending player being ejected for the night.
  8. Slapping / Punching: Slapping / punching the ball is the act of striking the ball with an open or closed hand or arm in an attempt to get a player out. This is NOT considered a valid throw attempt. Players caught slapping or punching the ball will first receive a team warning, and further violations will result in the offending player being called Out.

17. Catch Outs/ Game Re-Entry

  1. A player is Out when an opposing player catches a ball they threw, in bounds, before it touches another player, the ground, wall, ceiling, another ball, or any other object.
  2. When a player makes a Catch, the first player in the team’s Out Lineup may return to the game.
    1. Clarification : To be considered a catch the ball must be completely possessed while having both feet in bounds.
  3. Players must return to the Game in the order in which they got Out.
  4. Players must be Out at the time of the Catch to be able to be caught back in.
  5. Players returning to the Game out of order, intentionally or not, will be called Out.
  6. A ball that is “trapped” against the floor does not result in an Out or player return (all players are Safe). The referee should immediately communicate to both teams that all players are Safe.
  7. A player may catch a ball while already holding a ball.
  8. A player may legally drop a ball to attempt a catch.

18. Exiting the Court

  1. Players who are Out must quickly leave the court, indicate they are Out by raising their arm, then line up in the Out Lineup in the order in which they got Out.

19. Head Shots

  1. “The Head” is any area above the shoulders, and includes hair, sweatbands, neck, etc. If a player is struck on any part of the head with a thrown ball while in a Substantially Upright Position (a “Head Shot”), the thrower of the ball shall be Out, while the recipient of the Head Shot shall remain in the game.
  2. Exception: When the hit player was already out but still on the court, the player will remain out, but the thrower will also be called out. (see head shot timing below).
  3. Exception: When a player is unintentionally kneeling or lying on the ground, a head shot will be called if the ball is thrown after the player is in that position.
  4. A “Substantially Upright Position” includes anything at or above an “athletic position”, which may include slightly bent knees and a slightly angled back.
  5. Complete discretion about whether a player was struck in the Head while in a substantially upright position lies with the game referees.
  6. Referees are to call borderline cases in favor of the recipient of the Head Shot (i.e. the thrower would be declared Out).
  7. If a player is judged to have been defensively protecting him/herself from a Head Shot while in a substantially upright position by putting his/her hands or arms in front of his/her face, this shall be declared a Head Shot Out and only the thrower of the ball will be declared Out.
  8. Intentional Head Placement. Referees have discretion to call the hit player out for intentionally placing his/her head in front of a thrown ball.
  9. Intentional Head Hunting. Referees have discretion to call a player out (and eject the player as warranted) for intentionally throwing a ball at the head of any other player (in or out), a referee, or a spectator.
  10. High Throw Warnings: If a player throws the ball at neck level height or higher as judged by the referees they will be issued ONE warning. Every infraction thereafter, the player shall be declared Out. Three (3) Outs as a result of high-throw infractions will result in player elimination from the match.

20. Head Shot Timing

  1. If a Head Shot occurs immediately before, at the same time, or immediately after a player is hit cleanly at the shoulder level or below by another ball, the thrower is out but not the hit player.
  2. If a Head Shot occurs after a player is out, but before they are able to get off of the court, the thrower will be called out. The hit player will remain out.
  3. A Head Shot cannot cause a fumble. A player hit in the head will not be called out if he/she drops another ball because of the Head Shot.
  4. When a head shot occurs, the referee should immediately call timeout to make sure the player is not injured. The game should be continued using a restart as described under the general game rules.

21. Slow Play and Possession

  1. There is a Ten (10) second “burden” count on all balls in play.
  1. For example, if side A has 5 balls, and side B has 1 ball, the side with the majority of the balls then has ten seconds to release the “burden”, and must throw at least two balls.  Burden (same as possession/slow play) is determined by number of the balls.
  2. If both teams have the same number of balls, then the burden is determined by which team has more players on the court.  If all is equal, then both teams must throw within the ten second window.
  3. The burden will be continuously called out by the ref if teams are stalling, i.e. Burden Side A!  10, 9, 8… etc.
  4. The penalty for stalling and not releasing the burden within ten seconds would be for the side that is stalling to give up ALL of the balls to the other side .
  5. A *reasonable effort* must be made in order to release the burden.
    1. A reasonable effort is considered making an attempt to get players on the other team out and/or minimally rolling the balls to the other side to release burden.
    2. Placing balls directly over the center line onto your opponents side is not considered a reasonable effort to release the burden.
    3. Dribbling the balls over the center line is not considered a reasonable effort to release the burden.
    4. If a reasonable effort is not made to release the burden in under ten seconds, the penalty to not releasing the burden in under ten seconds is to give all the balls to the other side.
    5. NO KICKING THE BALLS (in addition to this not being an integral part of dodgeball it also damages the dodgeballs, they are not designed for kicking).

22. Interference

  1. Spectators and players from other teams are not to interfere with game play.
  2. If a ball strays from the court, spectators and players from other teams must without delay redirect the ball back into play at the nearest location.
  3. Failure to obey this rule gives the referees the authority to ask spectators and players from other teams to move to another location.
  4. Unless there is a court that is not in use, players are not allowed to warm up (by throwing dodgeballs) inside the gym while matches are being played.
  5. Players who are hit but interfered with from a non-teammate shall not be called out.

23. Sportsmanship Violations

  1. Referees and League Management have the authority to issue warnings and eject players.
  2. Referees shall signal and can stop the game for all warnings.

24. Penalties

  1. Warning: No penalty, but if behavior is repeated, result could be a player being called Out or ejection.
  2. Ejection: If a player is ejected before or during a game, the player may not play for the rest of that day/night. If a player is ejected after their game is complete, they will be ineligible to play the rest of that day/night and the following week.
  3. If player ineligibility due to ejection causes a team to become unable to meet minimum player requirements, then it will result in a forfeit loss.

25. Liability Rules

  1. Intoxication: If League Management or a referee has reason to believe a player is intoxicated while playing, that player will be ejected.
  2. Drug or Alcohol Use: if a player is witnessed consuming alcohol or illegal drugs at the playing facility, that player will be ejected.
  3. League Management reserves the right to suspend or expel any player from the league for any reason without refund.
  4. Players who have not participated in at least 3 matches during the season may not play in Weeks 6, 7, or 8. This shall be considered a willfully forfeited registration.

26. Communication with Opponent

  1. Communication with opposing teams is highly encouraged, but any and all communication should be of a positive nature. Negative communication, whether verbal or non-verbal, including foul or abusive language, arguing, questioning, pointing, etc., shall result in a penalty.
  2. Penalty Steps:
  1. 1st Infraction: Warning to BOTH team
  2. 2nd Infraction: Player Out
  3. 3rd Infraction: Player Ejection
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